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What You Need To Know About Prop Hunt In Call Of Duty WWII


Call Of Duty WW2 Mod Controllers


What You Need To Know About Prop Hunt In Call Of Duty WWII


What You Need To Know About Prop Hunt In Call Of Duty WWII

With Call Of Duty WWII The Resistance now being here, many of us are very excited by the fact that Prop Hunt is part of this event. For those of us who played the PC version of Call Of Duty 4 Modern Warfare or even those who picked up the remastered version of Modern Warfare with Infinite Warfare in 2016, you will have some idea about the awesomeness that is Prop Hunt. Today I wanted to share a couple of tips to help you out.

Only One Survivor Is Needed

The team who are hunting needs to kill every “prop” on the opposing team. But the prop team only need one player to survive in order to win the round. So even if you get killed pretty early on, there is still hope.

Do Not Shoot Like A Maniac

When you are on the hunt, your first instinct may be to just start opening fire on everything. All this is going to do is waste your time! Instead be a little bit more methodical and think about what looks like it is out of place. You will have far better luck doing this rather than keeping your trigger on the finger the whole time.

Pick Your Prop Carefully

To be honest, even in Call Of Duty WWII Prop Mode, I much prefer playing as the hunter than the hider. But when I do have to hide, I try my best to pick the best prop. Think about the area you are in and what can blend in the best. Sometimes hiding in the most obvious plain site can result in people just walking on past you.


Prop Hunt is a lot of fun and I think it is a welcome addition to Call Of Duty WWII. The best advice I can give on this mode is to just have fun with it as that is what it is all about. It is not meant to be taken too seriously.



What Other Fixes Were Added To Call Of Duty WW2 In Resistance Update


What Other Fixes Were Added To Call Of Duty WW2 In Resistance Update?

 

What Other Fixes Were Added To Call Of Duty WW2 In Resistance Update  

As you know, Call Of Duty WWII just dropped The Resistance and having spent a few hours with it last night, I can tell you it is a lot of fun. While we all know the most obvious updates such as new guns, the new division and of course the return of Prop Hunt and Demolition modes. There is some stuff that Sledgehammer fixed in Call Of Duty WWII and I wanted to share a few of the things I found interesting.

On console (especially PS4 in my case) there was a spectator glitch where you would be stuck in spectator mode, this has been addressed.

There was a change to the way you regenerate health in that it does not take quite as long now. I can tell you this has saved my butt a few times already.

You will no longer have your eardrums destroyed by the announcer in War Mode as they have fixed the uneven way the volume would change.

Footsteps are not quite as loud anymore. To be honest I did not even notice this, but apparently, your footsteps and the enemy footsteps are no longer quite as loud.

Friendly shellshock, this has been a hot topic in the world of Call Of Duty WWII. But many players hated the way friendly shellshock in Call Of Duty WWII was handled. If a teammate threw one, you were punished! Now you can still move freely, but the screen will still shake and your view will be compromised. Sledgehammer Games have stated they may fix this further.


These are just a few of the fixes that are working in the background of the new Call Of Duty WWII The Resistance Event. To be fair Sledgehammer Games are pretty awesome at working on the game and fixing little things that help make the overall experience better. 



Was Treyarchs Cryptic Tweet About Call Of Duty 2018


Was Treyarchs Cryptic Tweet About Call Of Duty 2018?

 

While I am still very into Call Of Duty WWII and the Resistance Event has certainly gotten me even more hooked. I would be not being 100 percent honest if I said that I did not have one eye on what Treyarch are cooking up for Call Of Duty 2018.

There was a rather weird tweet put out yesterday by David Vonderhaar, who has been deep in the Call Of Duty trench since World At War and he is a guy who loves to talk to the fans. Well, this tweet really does not make much sense as he said,

DAMN. Been a long time since I went that hard, that long. To be honest, I'm glad my last version got

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